Adolescent Gambling in Oregon:

 

A report to the

 

Oregon Gambling Addiction Treatment Foundation

 

 

 

 

 

 

BY:

 

 

Matthew J. Carlson, Ph.D.

 

Institute of Health, Health Care Policy, and Aging Research

 

Rutgers University

 

 New Brunswick, New Jersey

 

 

AND

 

 

Thomas L. Moore, Ph.D.

 

Herbert & Louis

 

Wilsonville, Oregon

 

 

 

December 1, 1998

 

 

 

 

 

Funded by the Oregon Gambling Addiction Treatment Foundation

Salem, Oregon

 


Acknowledgements

 

In August of 1998, the Oregon Gambling Addiction Treatment Foundation commissioned a study with the purpose of estimating the prevalence of gambling behavior and pathological gambling among Oregon youth ages thirteen to seventeen.  Although this survey was conducted and carried out by Matthew Carlson and Thomas Moore, it would not have been possible without the help of many individuals and organizations who assisted with the project.  The authors would like to thank Mr. Michael McCracken for his untiring assistance in making this study a reality.  Without the gracious support of the Spirit Mountain Community Fund and the Oregon Lottery this study would not have been possible.

 

The authors would also like to thank Rina Gupta, Sue Fisher, Henry Lesieur, Randy Stinchfield, Ken Winters, Norval Glenn, and Dan Mears for their collegial support and suggestions during the process.

 

 

 

 

Copies of this report can be obtained by contacting:

 

Oregon Gambling Addiction Treatment Foundation

PO Box 866

Salem, Oregon 97308

(503) 399-7201

www.gamblingaddiction.org


Executive Summary

The Oregon Gambling Addiction Treatment Foundation commissioned this independent study to measure the estimated prevalence of gambling and problem gambling among Oregon youth ages 13 to 17.  This telephone survey of 1000 randomly selected youth in Oregon was conducted in September and October of 1998.  The Key findings of this study are as follows:

 

 

 

 

 

 

 

 

 

 

 

 

 

 


Table of Contents

 

 

Acknowledgements........................................................................

i

Executive Summary.......................................................................

ii

Table of Contents...........................................................................

iv

List of Tables..................................................................................

v

 

 

Chapter One. Introduction.............................................................

1

Purpose of the Study...............................................................

1

Defining Problem Gambling....................................................

2

Estimating Problem Gambling.................................................

5

Data and Methods....................................................................

6

Survey Methodology................................................................

8

 

 

Chapter Two. Adolescent Gambling...............................................

10

The Prevalence of Gambling....................................................

10

Prevalence of Lottery Gambling...............................................

11

Prevalence of Casino Gambling...............................................

13

Prevalence of Other Gambling Activities..................................

14

Prevalence of Gambling for Selected Counties.......................

15

Gambling Frequency................................................................

16

Average Monthly Expenditures.................................................

17

Grade of Onset.........................................................................

19

Youth Gambling and Parental Gambling..................................

21

Gambling Prevalence/Frequency and Substance Use.............

23

Advertising Awareness and Gambling......................................

24

Adolescent Attitudes.................................................................

26

Chapter Summary.....................................................................

27

 

 

Chapter Three. Level 2 and Level 3 Gambling...............................

29

Prevalence of Level 2 and Level 3 Gambling...........................

29

Age of Onset, Parental Gambling and Problem Gambling.......

31

Substance Abuse and Problem Gambling................................

34

Comparing Oregon's Rates with Other States..........................

34

Chapter Summary.....................................................................

36

 

 

Chapter Four. Conclusions and Implications of the Study..............

37

Prevalence of Gambling and Problem Gambling......................

37

Risk Factors Associated with Problem Gambling.....................

38

Implication for Policy.................................................................

39

Implication for future Research.................................................

40

 

 

References......................................................................................

41

Appendix 1. SOGS-RA and Scoring Rules.....................................

43

Appendix 2. Survey Instrument.......................................................

45

 

List of Tables

 

 

Table 1.1

Classification of Adolescent Gambling.....................................

4

Table 1.2

Sample Characteristics.............................................................

7

Table 2.1

Lifetime and One-Year Gambling Prevalence Rates................

10

Table 2.2

Lottery Gambling......................................................................

11

Table 2.3

Lottery Gambling by Game......................................................

12

Table 2.4

Where Lottery Tickets are Obtained.........................................

12

Table 2.5

Casino Gambling......................................................................

13

Table 2.6

Other Gambling Activities.........................................................

14

Table 2.7

Prevalence Rates for Other Forms of Gambling......................

15

Table 2.8

Gambling Prevalence by County..............................................

16

Table 2.9

Frequency of Gambling............................................................

17

Table 2.10

Average Monthly Gambling Expenditures................................

18

Table 2.11

Average Weekly Income..........................................................

19

Table 2.12

Grade of Onset.........................................................................

20

Table 2.13

Grade of Onset and Frequency of Gambling...........................

21

Table 2.14

Youth Gambling and Parental Gambling..................................

22

Table 2.15

Grade of Onset and Parental Gambling...................................

22

Table 2.16

Drug Use and Gambling...........................................................

23

Table 2.17

Correlation Between Frequency of Gambling and Frequency of Substance Use.....................................................................

 

24

Table 2.18

Frequency of Lottery Gambling and Advertising Recall...........

25

Table 2.19

Frequency of Casino Gambling and Advertising Recall...........

25

Table 2.20

Frequency of Advertising Recall by Type.................................

26

Table 2.21

Responses to the Question: To what extent, in general, do you feel gambling is a good way to make money?...................

 

26

Table 2.22

Responses to the Question: Some say that people get ahead by their own hard work; others say that lucky breaks or help from other people are more important.  Which do you think is most important?........................................................................

 

 

 

27

Table 3.1

Prevalence of Level 2 and Level 3 Gambling...........................

29

Table 3.2

Prevalence of Level 2 and Level 3 Gambling for At-Risk Population................................................................................

 

30

Table 3.3

Gender, Age, Race Distribution of At-Risk Level 2 and Level 3 Gamblers..............................................................................

 

30

Table 3.4

Grade of Onset and Problem Gambling...................................

31

Table 3.5

Parental Gambling and Problem Gambling..............................

32

Table 3.6a

Grade of Onset and Problem Gambling...................................

32

Table 3.6b

Children of Gambling Parents..................................................

33

Table 3.6c

Children of Non-Gambling Parents..........................................

33

Table 3.7

Correlation of Substance Use and Level of Gambling.............

34

Table 3.8

Comparing Oregon With Other States......................................

35

 

 

 

 


Chapter One. Introduction

 

            Gambling is an increasingly popular leisure activity enjoyed in the United States by a majority of adults and youth.  Most adolescents gamble, and most of those who do so experience few problems associated with gambling.  According to a recent review of 22 studies of adolescent gambling which were conducted in the U.S. and Canada, between 86% and 93% of youth have gambled at least once in their life, and between 3% and 8% of adolescents are problem gamblers (Shaffer, Hall and Vander Bilt, 1997).  However, it is also clear that youth may have more trouble controlling their gambling behavior than adults (Derevensky and Gupta, 1996, Lesieur and Klein, 1987; Stinchfield, Cassuto, Winters and Latimer,1997).  Rates of problem gambling among youth are considerably higher than the rates for adult problem gambling.  The findings of this study and those of the Oregon Adult Gambling Prevalence Study  (Volberg, 1997) completed in August, 1997 show this tendency to be true in Oregon.

 

            Not only are youth at greater risk of experiencing problems associated with gambling behavior, those who do may be at greater risk of experiencing gambling related problems as adults.  Recent research suggests that early onset of gambling may be associated with the development of problem gambling later in life (Volberg, 1994).  Thus, not only does adolescent gambling behavior carry the potential for serious negative consequences for youth, if left unchecked, frequent gambling in adolescence may develop into problem gambling in adulthood.  Because of this, understanding adolescent gambling is of crucial importance not only to reduce negative consequences associated with youth gambling, but also to arrest the development of gambling problems which may be carried into adulthood.  Understanding the prevalence and risk-factors for adolescent problem gambling is an important issue which ultimately may help reduce the social cost associated with both adolescent and adult gambling problems.

 

Purpose of the Study

 

            The purpose of this study is to estimate the prevalence of gambling behavior and problem gambling by analyzing a survey of 1000 Oregon adolescents ages 13 to 17 about the nature and extent of their gambling behavior.  This survey is also intended to be used as a baseline from which future studies can evaluate changes in adolescent gambling over time.  Additionally, this report identifies various factors that may be associated with increased risk of pathological gambling.  Finally, this study was designed to estimate the number of youth that may benefit from prevention or treatment interventions.

 

 

 

This study addresses the following questions:

 

·        How many of Oregon’s adolescents gamble?

 

·        In what forms of gambling do adolescents participate?

 

·        At what age do adolescents begin gambling?

 

·        What is the prevalence of problem gambling among adolescents in Oregon?

 

·        Is gambling related to substance abuse?

 

·        Does gambling by parents influence the likelihood of gambling and problem gambling in adolescents?

 

·        Are gamblers more aware of lottery and/or casino advertising than non-

gamblers?

 

Defining Problem Gambling

 

            For most individuals, gambling is a social activity enjoyed in moderation.  Social gambling is defined by the American Psychiatric Association as “gambling which lasts for a limited amount of time with predetermined acceptable losses” (APA, 1994, p. 617).  However, for some, gambling becomes a compulsion, an activity which is carried out in the face of negative consequences.  The official definition of pathological gambling, as defined in the American Psychiatric Association’s Diagnostic and Statistical Manual of Mental Disorders, 4th Edition (APA, 1994) is as follows:

 

            Pathological Gambling: Persistent and recurrent maladaptive     gambling behavior that disrupts personal, family, or vocational           pursuits[1]. 

           

            For the purposes of this study we will use the term “problem gambling” rather than pathological gambling.  The estimates of problem gambling derived from this survey are not based on clinical examinations, rather, they are estimates derived from surveys.  Thus, we will use non-clinical terminology to describe persistent gambling behavior which results in self-reported problems such as truancy or conflict with family and friends.

 

            Current research suggests that youth gambling occurs on a continuum of involvement from no gambling at all to occasional gambling, to over-involvement (Stinchfield and Winters, 1998).  In order to describe the range of problems associated with gambling we use the South Oaks Gambling Screen Revised for Adolescents (SOGS-RA) developed at the University of Minnesota (Winters, Stinchfield and Fulkerson, 1993a).  We then classify adolescents based on their SOGS-RA score using the level system as proposed by Shaffer and Hall (1996). 

 

We use the level system for at least two reasons.  First, the level system offers a common sense approach to describing the continuum of gambling pathology.  Historically, there has been no consensus about how to define pathological gambling in adolescents. However, since the publication of Shaffer and Hall’s proposed level system, other researchers have begun to adopt this approach to classifying problem gambling (Westphal, Rush, Stevens, Horswell & Johnson, 1998).  Second, the level system is the only classification scheme which directly links various degrees of problem gambling with levels of intervention.  Thus, the level system not only provides a straight forward approach to classifying gambling behavior, but links various levels of gambling with appropriate intervention.  Table 1.1, below, describes the level system.

           

Because youth experience a wide range of problems associated with gambling, it is not useful to simply describe young gamblers as “problem gamblers” or “non-problem gamblers.”  The level system used in this report classifies young gamblers in terms of the degree of problems associated with gambling.  As described in Table 1.1 below, level 1 gambling is “social gambling” or gambling which is not associated with any problems. 

 

            Level two gambling, or in-transition gambling, refers to gambling behavior which does not meet the diagnostic criteria for pathological gambling, but which does, nonetheless, appear to be somewhat problematic.  Because the adult rates of problem gambling are lower than the adolescent rates, there is reason to believe that many adolescents who are classified as problem gamblers may not go on to become adult problem gamblers.  Thus, a youth described as an in-transition gambler may be moving toward problem gambling, or may be moving away from problem gambling (Shaffer, Hall and Vander Bilt, 1997).

 

            Finally, level three gambling refers to problem gambling.  Adolescents described as level three gamblers report heavy gambling in the face of adverse consequences.  This population is the target population for which treatment for pathological gambling may be necessary.  Because the survey used for this report did not ask respondents to identify whether or not they wanted treatment we do not use the level 4 classification in the report.

 

 

 

 

 

 

 

 

 

Table 1.1. Classification of Adolescent Gambling[2]

Levels of Gambling Involvement

Definition

Possible Education, Prevention, Treatment Interventions

SOGS-RA Score

(narrow criteria)

Level 0: Non- Gambling

Has never gambled

Ø       Educational awareness

Ø       Primary prevention

 

0

Level 1: Non-Problem Gambling

Gambles recreationally and does not experience any signs or symptoms of gambling-related disorder

 

Ø       Secondary Prevention

 

 

 

£ 1

Level 2: In-Transition Gambling

Gambler who experiences subclinical symptoms or displays signs of gambling problems, may be progressing either toward more serious symptoms (i.e., progression)  or away from these symptoms (i.e., during recovery)

Ø       Tertiary prevention

Ø       Early treatment to arrest progression

Ø       Relapse prevention activities to facilitate and sustain recovery

 

2-3

Level 3: Gambling-Related Disorder with Impairment

Gambler who meets diagnostic criteria as assessed by the SOGS-RA as impaired in psychological or sociological domains.

 

Ø       Tertiary prevention to minimize harm

Ø       Treatment

³ 4

Level 4: Impaired Gambler who Displays Willingness to Enter Treatment

Gambler who satisfies level 3 requirements and, in addition, displays interest in entering treatment

Ø       Treatment

 

 

 

 

N/A

 

            For the reader not familiar with the prevention literature, primary prevention is defined as those efforts that delay or prevent the onset of activities that can lead to harmful gambling (Shaffer, H.J. & Hall, M.N., 1996, p. 207). Secondary prevention is defined as efforts aimed at minimizing the likelihood that level 1 gamblers will develop problems related to gambling (Shaffer, H.J. & Hall, M.N., 1996, p. 209).  Tertiary prevention is then defined as those efforts that are taken with youth in order to minimize problems that exist with level 2 and level 3 gambling.  This level of prevention could be associated with early treatment for level 2 and treatment for level 3 gamblers and defined as relapse prevention (Shaffer, J.J. & Hall, M.N., 1996, p. 209-210).  Treatment would be defined as those activities associated with arresting the problem gambling behavior and minimizing the harm caused by that behavior.

 

Estimating Problem Gambling

 

            In this study we estimate the prevalence of problem gambling using the SOGS-RA for several reasons.  First, it allows comparison with several other states including Washington, Minnesota, and Louisiana.  Second, it has been found to be a valid and reliable instrument which is based on extensive testing (see Winters et al., 1993a).  Finally, the SOGS-RA has been tested using telephone interviews, which is the methodology employed in the current study.

 

            Both the SOGS-RA and the adult version on which it is based, the SOGS (Lesieur and Blume, 1987) were created using the DSM-IIIR classification for pathological gambling (APA, 1987).  In order to develop the adolescent version of the SOGS, a research team at the University of Minnesota revised the original SOGS items, with the help of an adolescent focus group, in order to “accommodate adolescent experiences and reading levels” (Winters et al., 1993a, p. 67).  A psychometric evaluation of the instrument reported that the SOGS-RA was both a reliable and valid measure of problem gambling for adolescents.

 

            The SOGS-RA consists of a two-part questionnaire which measures a) the frequency and type of gambling activities engaged in by respondents and b) a checklist of 12 signs and symptoms of pathological gambling as described in the DSM-IIIR.  In order to estimate the prevalence of pathological gambling, the number of symptoms that a respondent reports are summed to create an overall score which can range from 0 (no symptoms at all) to 12 (respondent experiences all 12 symptoms). 

 

            There is not currently a single agreed-upon method for defining level three gambling, no gold standard so to speak.  In order to accommodate reasonable variation in definitions of problem gambling and comparisons to other studies,   we provide two different estimates of problem gambling.  Nonetheless, because the broad method combines frequency of gambling with number of symptoms,  we feel it is better than the narrow method for planning preventative and treatment interventions.  Both of these classification techniques have been previously used by the developers of the SOGS-RA instrument, and both are reasonably valid and reliable (Winters et al., 1993b; Winters, Stinchfield and Kim, 1995).

 

            The first estimate based on "narrow criteria," uses only the score on the SOGS-RA items to estimate problem gambling. Using this method results in a relatively low estimate primarily because it does not include the frequency of gambling as a criteria.  In this method, a SOGS-RA score of four or more identifies an adolescent as a problem gambler.  While this ensures a conservative estimate of problem gambling, it is possible that it underreports the number of youth that many would consider problem gamblers.  For example, a respondent with a SOGS score of three will not be classified as a problem gambler, even if she gambles every day and reports having trouble in school and with her parents (scored two) as a result of gambling using the narrow criteria.   

 

            Estimates reported based on "broad criteria" include measures of gambling frequency in the criteria of problem gambling.  Thus, a respondent who gambles every day, and has experienced some problems, is defined as a problem gambler.  The broad method is perhaps more instructive in identifying problem gambling because it would identify a heavy gambler who is experiencing some difficulty as a problem gambler, even if the number of symptoms experienced is fewer than four (Winters et al., 1995).  This report provides both estimates in order to acknowledge the current variability in defining level three gambling in gambling research.  Scoring rules for both narrow and broad criteria are included in Appendix 1.

 

Data and Methods

 

            Data for this report come from surveys gathered from a random sample of 1000 adolescents between the ages of 13 to 17 who were selected from a targeted list of households.  The list of eligible households was created by examining drivers license applications and voter registration lists which indicate households with a higher than usual likelihood of containing an adolescent in the target age group.  Although respondents are randomly selected, the sampling frame is not, strictly speaking, a random sample.  Nevertheless, in previous research this sampling methodology yielded representative samples which are generalizable to the target population (Volberg, 1993; Winters et al., 1995). 

 

            Sample characteristics for the current study are listed below in Table 1.2.  For most characteristics, the sample is representative.  Some caution should be exercised when generalizing the results of this sample to the non-white population.  The proportion of this sample which is Anglo matches census estimates almost exactly.  However, the study sample underrepresents certain minority groups, and overrepresents the “other" category.  For this reason, and because the percentages of various minority groups are rather small, analyses in this report compare Anglos with non-Anglos (including the “other” category) and should be considered as tentative for the non-Anglos.  

 

 

 

 

 

 

 

 

 

 

Table 1.2. Sample Characteristics

(In Percent)

 

 

Sample Characteristics

(n=997)

Oregon Census

 

 

 

Age[3]

 

 

  14

  24.3

  25.4

  15

  26.1

  25.2

  16

  26.0

  24.6

  17

  23.6

  24.8

Total

 100.0

 100.0

 

 

 

Race[4]

 

 

  White

  90.1

 90.7

  Hispanic

   1.7

  NA

  Native       American

   2.0

  2.0

  Asian

   1.6

  2.9

  Black

   0.2

  2.1

  Other

   3.7

  2.3

Total

  99.1

100.0

 

 

 

Gender

 

 

  Female

  46.0

 48.5

  Male

  54.0

 51.5

Total

 100.0

100.0

 

 

 

 

In order to test the representativeness of the sample, t-tests for proportions were done to determine whether or not the study sample was significantly different by age, gender, and percent white, from the population estimates provided by the Center for Population Research and Census, 1996; no significant differences were found.  However, because gambling was significantly different by county, and not all counties were proportionally represented in this survey, data were weighted by county in order to reflect the actual distribution of population by county.  Analyses in this report are based on the weighted data.  Additionally, because the rates of gambling participation were based on a sample, they should be considered as estimates and are subject to a margin of error of ± 3% (95% confidence level) for the population as a whole.  Subgroup analyses are subject to a somewhat higher margin of error due to smaller sample sizes.  Estimates of level 2 and level 3 gambling are subject to a sampling error of ± 2%.  

 

            Of the original sample of 1000 respondents, three interviews were dropped from the final sample for failing to complete all SOGS items, or for obvious exaggerations of gambling frequency.  Thus, the final sample consists of 997 participants.  The response rate for the sample was 38%; the refusal rate was 48%.

 

Survey Methodology

 

            The survey for this report was developed in two-stages.  First, a review of current literature was conducted to determine what surveys were currently being used, and what risk factors should be examined.  Second, a survey was created which incorporated information about gambling (based on the SOGS-RA instrument) as well as information about other risky behaviors including drug and alcohol use, smoking, and criminal behavior as well as attitudinal information.  A copy of the survey instrument is provided in Appendix 2.  In order to be sure that reliable and valid estimates of problem gambling are provided by this report, there were no modifications made to the scored items of the SOGS-RA either in appearance or order.  Both past-year and lifetime estimates are included in the analyses, however, the estimates of problem gambling were based on past-year gambling behavior only.

 

            Second, the survey was reviewed by an outside reviewer and pilot-tested on approximately 40 older adolescents in an introductory course (composed almost entirely of freshman) at a medium sized university in Washington State.  Results of both the outside review and pilot test indicated that the survey was of appropriate length and readability.

 

            The telephone interviews were conducted by Gilmore Research Group of Seattle, WA.  Consent was obtained both from the parents and the adolescents prior to the interview.  The average length of the interview was approximately twelve minutes.

 

                Most recently, there have been efforts to establish an instrument based on the American Psychiatric Association's diagnostic criteria for pathological gambling (American Psychiatric Association, 1994) for adolescents (Fisher, S.E, 1998; Gupta, R., & Derevensky, J.L., 1998).  In an effort to contribute to the knowledge base, this study was also designed to compare the SOGS-RA with the DSM-IV-JR (See Fisher, S.E., 1998).  (The findings from this analysis will be published in a forthcoming paper by the authors.)

 

            In order to prevent any potential question order bias, the SOGS-RA and the DSM-IV-JR questions were alternated.  (See Appendix 2, questions 21, 22, and 23 were alternated with question 44.)  Additionally, the lottery participation questions (7, 8, and 9) were alternated with the casino questions (11 and 12) as well as the lottery advertising recall questions (32 - 37) with the casino advertising recall questions (38 - 42).


CHAPTER TWO. ADOLESCENT GAMBLING

 

            This chapter describes the prevalence of gambling, including the differences in prevalence among various segments of the population and for various forms of gambling including the lottery, casino, and other forms of gambling.  Additionally, this chapter examines factors associated with gambling including age of onset, influence of parental gambling, gambling and substance use, advertising recall, and attitudes about gambling.  The overall prevalence rates for gambling presented in this chapter are estimates derived from a probability sample, and as such are subject to a margin of error of ± 3%.  Some rates for subgroups may be associated with a slightly higher margin of error due to the smaller sample sizes.

 

The Prevalence of Gambling

 

            The majority of adolescents gamble.  Table 2.1. shows that three-quarters of Oregon adolescents have gambled at least once in their lives and 66% gambled within the last 12 months.

 

Table 2.1. Lifetime and One-year Gambling Prevalence Rates

 

(In Percent)

 

Group (N)

Gambled

Lifetime

Gambled

Past 12 Months

 

 

 

Total (997)

75.9

66.0

 

 

 

Gender [5]

 

 

Boys (539)

81.3

74.0

Girls (459)

73.7

57.1

 

 

 

Age [6]

 

 

13 (151)

69.3

58.9

14 (205)

74.6

65.4

15 (221)

76.9

66.1

16 (220)

76.4

69.1

17 (200)

80.4

68.5

 

 

 

Race

 

 

Anglo (898)

76.7

66.9

Non-Anglo (99)

68.7

58.2

 

            Boys are significantly more likely to gamble than girls, and older youth are significantly more likely to gamble than younger youth.  Percentages reported are row percentages.  Thus, 74% of the 539 boys in the sample reported gambling last year compared to 57.1% of the 459 girls in the sample [7].  Although previous studies have shown a relationship between race and gambling (Wallisch, 1996) our sample does not bear this out.

 

Prevalence of Lottery Gambling

 

            Although most youth gamble, only one-third of the sample reported gambling on the lottery in the 12 months prior to the survey.  Table 2.2 shows the rates of lottery playing.  The patterns of lottery play are similar to gambling overall: Boys and older adolescents are more likely to play the lottery than are girls and younger adolescents.

 

Table 2.2. Lottery Gambling

 

(In Percent)

 

Group (N)

Gambled

Lifetime

Gambled

Past 12 Months

 

 

 

Total (997)

38.9

29.6

 

 

 

Gender [8]

 

 

Boys (539)

42.3

33.3

Girls (459)

34.9

25.3

 

 

 

Age [9]

 

 

13 (151)

35.1

25.8

14 (205)

38.5

27.3

15 (221)

39.5

29.5

16 (220)

37.3

27.3

17 (200)

43.2

37.7

 

 

 

Race

 

 

Anglo (898)

39.5

30.1

Non-Anglo (99)

32.7

25.3

 

 

 

 

            Table 2.3 identifies the most popular lottery games for 13 to 17 year olds.  Nearly 23% of the sample reported playing scratch-off tickets; Sports Action and Keno, respectively, are the next most popular lottery games, however, less the 10% of the sampled played either of these games.

 

Table 2.3. Lottery Gambling by Game

 

(In Percent)

 

Lottery Game

Percent

 

 

Scratch-its

22.6

Sports Action

 7.8

Keno

 5.3

Pull-tabs

 4.6

Powerball

 4.6

Video Poker

 4.3

Megabucks

 3.3

Daily four

 0.8

 

 

 

            Although minors are not legally allowed to purchase lottery tickets, approximately 35% of those who had gambled on the lottery indicated they had done so in the 12 months preceding the survey (see Table 2.4).  Most of the illegally purchased lottery tickets were purchased in grocery stores.  The majority of young lottery players, however, obtain the tickets from family members (50%).

 

Table 2.4. Where Lottery Tickets are Obtained

 

(In Percent)

 

 

Access Type

Percent

 

 

Buy them myself at a convenience store

 12.9

Buy them myself at a grocery store

 18.6

Buy them myself at a vending machine

  1.3

Buy them myself at a deli, restaurant, tavern, or bar

  2.4

A parent, sibling, or other relative buys them for me

 50.0

Other

 15.0

 

 

Total (379)

100.0

 

 

 

 

 

 

 

Prevalence of Casino Gambling

 

            Table 2.5 shows the rates of reported illegal casino gambling.  Approximately 19% of the sample reported betting money at a casino at least once in their life and approximately 12% (± 2) of the sample did so last year.

 

Table 2.5. Casino Gambling

 

(In Percent)

 

Group (N)

Gambled

Lifetime

Gambled

Past 12 Months

 

 

 

Total (997)

18.6

12.1

 

 

 

Gender

 

 

Boys (539)

18.6

13.4

Girls (459)

18.6

10.5

 

 

 

Age

 

 

13 (151)

13.9

 7.3

14 (205)

19.0

11.7

15 (221)

22.7

15.0

16 (220)

14.5

10.5

17 (200)

21.6

15.0

 

 

 

Race[10]

 

 

Anglo (898)

17.6

11.8

Non-Anglo (99)

28.3

15.2

 

 

 

 

            The pattern of casino gambling is somewhat different than other forms of gambling.  For example, teenage girls reported gambling in casinos as often as did boys.  Although there is a trend towards older youth gambling in casinos more often that their younger counterparts, it is not statistically significant.  Non-Anglos were significantly more likely to have gambled at a casino at least once in their lives, however, the one-year rates were not significantly higher.  Surprisingly, about half of the casino gambling is done outside of Oregon.  Of those who reported gambling in a casino at least once in the last 12 months, 51% reported doing so outside Oregon.  The remaining 49% reported gambling in a casino in Oregon.

 

 

 

Prevalence of Other Gambling Activities

 

            Other gambling activities in which adolescents commonly engaged included purchasing raffle tickets, betting on sports with friends or relatives, and playing cards for money (see Table 2.7).  In fact, as Table 2.6 indicates, youth were more likely to participate in these other forms of gambling than play the lottery or gamble in a casino.

 

Table 2.6. Other Gambling Activities

 

(In Percent)

 

Group (N)

Gambled

Lifetime

Gambled

Past 12 Months

 

 

 

Total (997)

73.2

62.9

 

 

 

Gender [11]

 

 

Boys (539)

79.7

71.2

Girls (459)

65.6

53.2

 

 

 

Age [12]

 

 

13 (151)

66.2

56.0

14 (205)

72.2

59.7

15 (221)

74.5

65.0

16 (220)

73.2

66.4

17 (200)

77.9

65.3

 

 

 

Race

 

 

Anglo (898)

73.8

63.6

Non-Anglo (99)

67.7

56.6

 

 

 

 

            As table 2.7 shows, purchasing raffle tickets, betting on sports teams with friends and relatives, and playing cards are the most popular forms of gambling among those respondents that reported gambling in the 12 months prior to the survey.

 

Table 2.7 Prevalence Rates for Other Forms of Gambling

 

(In Percent)

 

Forms of Gambling

Percent

 

 

Purchased raffle tickets for a charitable organization

40.5

Bet on sports teams with friends/relatives

31.6

Played cards at someplace other than a casino

30.9

Bet on games of skill

25.4

Played bingo other than at a casino

14.8

Played dice games not at a casino

10.1

Flipped coins for money

 6.9

Bet on horse or dogs

 3.3

Bet on sports teams with bookies

 3.3

Gambled on the Internet

 0.3

Other

 4.0

 

 

 

            Participants in the survey were allowed to respond to more than one answer for this question.

 

            Internet gambling is the least common form of gambling with less than 1% of the sample reporting gambling with money on the internet in the 12 months prior to the survey.

 

Prevalence of Gambling for Select Counties

 

            In order to examine the geographic distribution of gambling, the five largest counties were analyzed separately.  As stated above, the data were weighted to accurately reflect the proportion of the population residing in each county as reported by the Center For Population Research 1996 population estimates.  Table 2.8 shows that there are significant differences in the prevalence of gambling by county.

 

 

 

 

 

 

 

 

Table 2.8. Gambling Prevalence by County

 

(In Percent)

 

County (N)

Any

Gambling

Casino

Gambling

Lottery

Gambling

 

 

 

 

Multnomah (198)

67.7

 8.1

38.2

Washington (120)

66.7

10.8

20.8

Clackamas (99)

70.7

 6.1

32.3

Lane (95)

66.7

18.9

31.3

Marion (83)

53.7

12.0

30.1

All Others (402)

66.4

14.4

26.9

 

 

 

 

 

            Marion county's prevalence rates, for all gambling activities combined, are significantly lower than for Multnomah County, Washington County, and the Other Counties group, which is composed of all other counties [13].  As for casino gambling, respondents from Lane County appeared to report higher levels of casino gambling than respondents from any of the other counties, although the differences are not statistically significant.  Multnomah County had the highest rates of lottery gambling.  Rates in Multnomah County were significantly higher than for Washington and the Other counties[14].

 

Gambling Frequency

 

            Most youth gamble very infrequently.  As Table 2.9 shows, more than half of the 658 adolescents who reported gambling in the last 12 months, did so less than monthly (55%).  Not only are boys more likely to gamble than girls, but boys are also more frequent gamblers than girls.  Although the differences are not statistically significant, it appears that the older respondents are less likely to report gambling "less than monthly" and more likely to report gambling on a monthly basis.  However, the youngest age groups appear just as likely as their older counterparts to gamble on a daily or weekly basis.  Non-Anglos appear to be more likely to gamble daily and weekly and less likely to gamble "less than monthly" than their Anglo counterparts, but the differences are not statistically significant.

 

 

 

 

 

 

 

Table 2.9. Frequency of Gambling

 

(In Percent)

 

 

Group (N)

Daily

Weekly

Monthly

Less

Than

Monthly

 

 

 

 

 

Total (658)

4.0

13.3

28.1

54.5

 

 

 

 

 

Gender [15]

 

 

 

 

Boys (396)

5.1

16.7

29.8

48.5

Girls (262)

2.7

 8.4

25.6

63.4

 

 

 

 

 

Age

 

 

 

 

13 (89)

3.4

13.5

18.0

65.2

14 (133)

0.8

19.5

30.8

48.9

15 (147)

7.5

12.9

25.9

53.7

16 (152)

3.9

10.5

27.0

58.6

17 (137)

3.6

10.9

35.8

49.6

 

 

 

 

 

Race

 

 

 

 

Anglo (600)

3.7

13.0

28.3

55.2

Non-Anglo (57)

7.0

15.8

28.1

49.1

 

 

 

 

 

 

Average Monthly Expenditures

 

            Not only do most youth gamble infrequently, youth report spending very little money gambling.  Most of the respondents who gambled last year reported spending less than $10.00 per month.  However, the expenditure figures reported in Table 2.10 should be considered only with caution.  In analyses not shown here, approximately 80% of the respondents who reported spending no money last year also reported that they gambled at least once in the previous year and 20% reported gambling more than monthly.  One possible explanation of this is that these adolescents considered the amount so trivial that they simply reported spending nothing.  Nonetheless, it is still instructive to examine expenditures to get some sense of the overall spending patterns which confirm other measures of gambling.  On average, older youth and boys tend to spend more than the younger adolescents and girls.

 

            It appears that boys spend significantly more than girls despite the fact that they do not make significantly more.  Table 2.11 shows the reported incomes.  By comparing Tables 2.10 and 2.11, one can see that boys report spending more on gambling than girls, despite the fact they do not report significantly higher incomes.  By the same token, older adolescents report spending more (though the differences are not statistically significant) but they also report higher incomes than their younger counterparts.

 

Table 2.10 Average Monthly Gambling Expenditures

 

(In Percent)

 

Group (N)

$0.00-

$9.00

$10.00-

$49.00

More Than

$49.00

 

 

 

 

Total (647)

87.9

 8.6

1.9

 

 

 

 

Gender [16]

 

 

 

Boys (393)

76.3

11.3

2.3

Girls (254)

94.5

 4.3

1.2

 

 

 

 

Age

 

 

 

13 (84)

91.6

 8.3

0.0

14 (134)

91.8

 6.7

1.5

15 (143)

86.1

11.2

2.8

16 (153)

92.8

 5.3

2.0

17 (136)

84.6

12.5

2.9

 

 

 

 

Race

 

 

 

Anglo (593)

90.3

 8.1

1.7

Non-Anglo (54)

79.6

14.8

5.6

 

 

 

 

 


Table 2.11 Average Weekly Income

 

(In Percent)

 

 

Group (N)

$0.00-

$19.00

$20.00-

$49.00

$50.00-

$99.00

More Than

$99.00

 

 

 

 

 

Total (609)

36.2

20.2

13.3

30.3

 

 

 

 

 

Gender

 

 

 

 

Boys (362)

36.2

18.8

13.0

32.0

Girls (247)

36.5

22.3

13.4

27.9

 

 

 

 

 

Age

 

 

 

 

13 (79)

57.0

34.2

 2.5

 6.3

14 (117)

70.1

19.7

 5.1

 5.1

15 (135)

37.8

27.4

14.1

20.7

16 (143)

19.6

16.8

24.5

39.2

17 (131)

10.7

 7.6

15.3

66.4

 

 

 

 

 

Race

 

 

 

 

Anglo (560)

35.4

20.5

13.8

30.4

Non-Anglo (48)

45.8

16.7

 8.3

29.2

 

 

 

 

 

 

Grade of Onset

 

            Younger gamblers are significantly more likely to have begun gambling in grade school (compared to junior or high school) than their older counterparts.  The left-hand column in Table 2.12 reveals that only 25% of 17 year olds reported gambling in grade school compared to nearly 77% of 13 year olds.  However, many respondents did not report a specific grade at which they began gambling--only 632 of the 757 respondents answered the question "In what age grade did you first gamble."  Several analyses were undertaken to be sure that the differences in grade of onset weren't affected by the missing data.  The analyses of missing data revealed that nearly all of the respondents who failed to specify the grade in which they began gambling were those that gambled infrequently and were primarily younger gamblers.  In order to provide a better estimate for group differences in age of onset, only youth who reported gambling at least monthly were compared to reduce the number of missing responses.

 

            The right-hand column in Table 2.12 shows that when excluding infrequent gamblers, the estimated relationship between age and grade of onset is still significant.  These two analyses, taken together, strongly suggest that, compared to their older counterparts, the youngest adolescents in the sample began their gambling at a younger age.

 

Table 2.12. Grade of Onset

 

(In Percent)

 

Group

Beginning in Grade

School: All Gamblers

(n=632)

Beginning in Grade

School: At least Monthly Gambling

(n=265)

 

 

 

Total

43.5

47.5

 

 

 

Gender [17]

 

 

Boys

46.4

51.4

Girls

38.6

39.0

 

 

 

Age [18]

 

 

13

76.6

73.1

14

55.2

53.6

15

43.7

54.0

16

34.2

47.4

17

24.5

26.6

 

 

 

Race

 

 

Anglo

43.3

47.5

Non-Anglo

44.4

48.1

 

 

 

 

            Those who started gambling in grade school are significantly more likely to gamble and are more frequent gamblers than those who abstain until after grade school.  Table 2.13 shows the significant estimated relationship between grade of onset and frequency of gambling.  Of the 276 respondents who began gambling in grade school, slightly less than 15% abstained from gambling in the last 12 months, compared to a little more than 20% of those who waited until high school to begin gambling.  Furthermore, slightly more than 20% of those who began gambling in grade school do so on at least a weekly basis compared to only 11% of those who didn't gamble in grade school.


Table 2.13. Grade of Onset and Frequency of Gambling

 

(In Percent)

 

Grade of Onset [19]

Not

Gambled

Less Than Monthly or Monthly

Weekly or Daily

 

 

 

 

1-6 (276)

14.5

65.2

20.3

7-8 (241)

18.3

70.4

11.3

9-12 (116)

19.8

69.0

11.2

 

 

 

 

 

            It is interesting to note the authors found an increasing age of onset for adults presenting at treatment and indicating video poker machines as their primary choice of gambling (Moore, T.L. and Carlson, M.J., 1998)

 

Youth Gambling and Parental Gambling

 

            Previous research suggests that children are more likely to gamble if their parents gamble (Lesieur, forthcoming).  Evidence from the current study supports this finding.  Table 2.14 shows that the children of parents who gamble are more likely to gamble.  They are also likely to gamble more frequently than children of parents who do not gamble.  Children of parents who gamble are nearly twice as likely to be weekly or daily gamblers than children whose parents do not gamble.  In analyses not shown, it was found that older adolescents are not more likely than their younger counterparts to have parents who gamble.  Thus, it is not likely that the relationship between parents' and children's gambling is spurious.


 

Table 2.14. Youth Gambling and Parental Gambling

 

(In Percent)

 

Frequency of Youth Gambling [20]

Parents

Gamble (425)

Parents

Don't Gamble (559)

 

 

 

Never

 23.0

 41.9

Less than monthly

 35.8

 36.3

Monthly

 25.6

 13.2

Weekly/Daily

 15.6

  8.6

 

 

 

Total

100.0

100.0

 

 

 

 

            Not only do children of gambling parents appear to be more likely to gamble, but they also appear to begin gambling sooner.  Table 2.15 describes the relationship between grade on onset and parental gambling among children who gamble at least monthly (to reduce bias associated with missing data).

 

            Adolescents whose parents gamble appear to be more likely to have started in grade school than children of non-gambling parents.  Conversely, respondents who report that their parents don't gamble are more likely to abstain from gambling until high school.

 

Table 2.15. Grade of Onset and Parental Gambling

 

(In Percent)

 

Grade of Onset [21]

Parents

Gamble (161)

Parents

Don't Gamble (101)

 

 

 

Grades 1-6

 52.2

 41.6

Grades 7-8

 36.6

 36.6

Grades 9-12

 11.2

 21.8

 

 

 

Total

100.0

100.0

 

 

 

 


Gambling Prevalence/Frequency and Substance Use

 

            Previous studies have suggested that teen gambling is part of a larger set of risky behaviors including smoking, drinking, and drug use (Westphal, 1998).  The current study indicates this is true in Oregon.  Youth in this study who gambled were also more likely to smoke, drink alcohol, and use drugs.  Additionally, the frequency of youth gambling was also related to the frequency of substance use.

 

            Tables 2.16 and 2.17 show the patterns of tobacco use (smoking and chewing tobacco), drinking alcohol, and using marijuana and other drugs (including cocaine, heroin, and LSD).  As expected, older youth are more likely to use tobacco, alcohol, and other drugs.